Iain Mott is a sound artist and a lecturer (professor adjunto) in the area of voice and performance in the Departamento de Artes Cênicas (theatre arts), Universidade de Brasilia. His sound installations are characterised by high levels of audience participation and novel approaches to interactivity. He has exhibited widely in Australia and at shows including the Ars Electronica Festival in Linz, Emoção Art.ficial in São Paulo and the Dashanzi International Art Festival and Multimedia Art Asia Pacific (MAAP) in Beijing. His most recent installation with Simone Reis O Espelho was exhibited at the Centro Cultural Banco do Brasil (CCBB) in Brasilia in the second half of 2012. Iain has received numerous awards and grants and has successfully managed innovative projects for almost 20 years. His GPS-based project Sound Mapping was awarded an Honorary Mention in the 1998 Prix Ars Electronica. In 2005 he was awarded an Australia China Council Arts Fellowship to work with the Beijing arts company the Long March Project. His work Zhong Shuo was created as part of the fellowship in collaboration with Chinese artists and was given 3rd prize in the UNESCO Digital Art Awards. The project has in addition been selected by MAAP for two further installations in Shanghai and Brisbane in 2006. Iain was artist in residence at the CSIRO Mathematical and Information Sciences in Canberra for 12 months in 1999/2000. The notion of collaboration between artist and audience has ongoing importance in Iain's work. His PhD from the University of Wollongong was supervised by Greg Schiemer and is entitled Sound Installation and Self-listening.
Unedited stereo field recording of Sound Mapping at the docks of Sullivan's Cove in Hobart, Tasmania. The players were: Catheryn Gurrin, Jody Kingston, Iain Mott and Jirrah Walker.
an assertion of place *
Conservatorium of Music
University of Tasmania
This paper proposes an argument for the role of sound installation in addressing the physical relationship between music and the general public. The focus of the discussion is on an outdoor interactive music event titled Sound Mapping, which explores the issues raised. Sound Mapping is a site specific algorithmic composition to be staged in the Sullivan's Cove district of Hobart. Sound Mapping uses four mobile sound-sources each carried by a member of the public. These sound sources are played with respect to geographical location and participant interactions using a system of satellite and motion sensing equipment in combination with sound generating equipment and computer control. The project aims to assert a sense of place, physicality and engagement to reaffirm the relationship between art and the everyday activities of life.
1 Music and Physicality
Digital technology, for all its virtues as a precise tool for analysis, articulation of data, communication and control, is propelling society towards a detachment from physicality. In music, the progressive detachment of the populace from the act of making music has a long history with its roots in earlier technologies and cultural practice. Perhaps the most critical early development is that of the musical score which was born of a European paradigm that emphasised literary culture over oral culture. Not only does the score require the production of music by trained or professional musicians, the relationship between musical idea and sound is further abstracted with the consequential emergence of the composer, an individual distinct from performers.
The introduction of the phonograph and radio in the early Twentieth Century broke the physical relationship between performer and listener entirely. Talking films along with television have to a degree alleviated this crisis, however the gained relationship is purely visual and not physical; worse still is that performing musicians working in all such media, like screen actors (Benjamin, 1979), are denied direct interaction with their audience (and vice versa). The representation is dislocated from its origins in time and space (Concannon, 1990).
Advocates of telecommunication technology boast of the medium's ability to connect individuals with events they would otherwise not see. Live broadcasts are presented as legitimate live experience. In experiential terms however, distinctions between live and recorded broadcast are irrelevant without interaction. Even where interaction exists (eg the internet) the audience remains dislocated from the performance and experiences reduced channels of communication than they would customarily experience through a physical engagement with the event.
Issues relating to public interaction have been addressed with some success by digital technologies. Virtual reality attempts to remedy shortcomings of interaction with multi-sensory, multi-directional engagement. However, it is often performed in denial of the body, providing a substitute "virtual flesh" with which to engage with an imagined universe. It is arguable whether a truly disembodied experience is attainable, but it is nonetheless an ideal of many VR proponents (Hayles, 1996). Such disembodiment is tantamount to the postmodern vision with its obsessions of reproduction over production, the irrelevance of time and place and the interchangeability of man and machine (Boyer, 1996).
VR offers composers an extended language beyond traditional musical dimensions of pitch and texture. Issues of navigation, the relationship between sound and physical form and interaction represent a new and significant input to the musical experience. The question remains: what constitutes real experience? In an era where people are increasingly living an existence mediated by communications networks, distinctions between the real and the virtual become blurred (Murphie, 1990). While artists must engage with the contemporary state of society, they must also be aware of the aesthetic implications of pursuing digital technologies and should consider exploring avenues that connect individuals to the constructs and responsibilities of physical existence. In the words of Katherine Hayles: "If we can live in computers, why worry about air pollution or protein-based viruses?" (1996).
Problems associated with technology and the physical engagement of the public in active music-making goes beyond the mechanics of production. Monopoly share of music production by the mass media serves to reduce society's participation. Its sheer abundance is responsible for this and further, can discourage society from listening (Westerkamp, 1990).
Installation as a means to present music has the potential to address issues of time, physicality, access and engagement. In computer music, installation can strategically bridge the gap between a body of artistic research and the general public. Installation can offer tangibility and an environment in which individuals kinaesthetically engage with the work and with other individuals. Works have discrete physicality as well as a location within in the greater spatial environment. Music installation can reassert the matrix of time and space and has the capacity to anchor a potentially metaphysical musical object (pure sound) to the physical realities of life.
Sound Mapping is a site specific music event to be staged in the Sullivan's Cove district of Hobart in collaboration with the Tasmanian Museum and Art Gallery. The project is currently under development and will be presented by the Museum in January 1998. The project is a collaboration between composer Iain Mott, electronic designer Jim Sosnin and architect Marc Raszewski. The three have worked together previously on the Talking Chair (Mott, 1995), (Mott & Sosnin, 1996) and Squeezebox sound installation projects.
The project involves four mobile sound-sources each carried by a member of the public. Each source is a portable computer music module housed in a wheelable hard-cover suitcase. Groups of individuals will wheel the suitcases with a Museum attendant through a specified district of Sullivan's Cove (Figure 1) following a path of their choice. Each individual plays distinct music in response to location, movement and the actions of the other participants. In this way a non-linear algorithmic composition is constructed to map the footpaths, roadways and open spaces of the region and the interaction of participating individuals.
A schematic summary of the Sound Mapping communications system is provided in Figure 2. The group of modules consists of a single hub case and three standard cases. All the cases contain: battery power; a public address system; an odometer and two piezoelectric gyroscopes. The standard cases contain a data radio transmitter for transmission to the hub and an audio radio device to received a single distinct channel of music broadcast from the hub .
The hub case contains a Differential Global Positioning System (DGPS) receiver that generates spatial coordinates for the positioning of the group to an accuracy of 5 m. GPS is a worldwide radio-navigation system formed from a constellation of 24 satellites and their ground stations. GPS uses these satellites as reference points to calculate positions of GPS receivers anywhere on the earth. DGPS offers greater accuracy than standard GPS and requires an additional radio receiver that receives an error correcting broadcast from a local base station (Trimble, 1997). The Australian Surveying and Land Information Group (AUSLIG) offer subscriptions to such signals broadcast on the JJJ FM carrier signal.
The hub produces music on a four channel sound module managed by a lap-top computer in response to its location as well as motion data from itself and the three standard cases. Each channel of music is produced for a specific case. The music is broadcast to its target case by radio transmission. Motion data is generated by an odometer and gyroscopes in each case and is broadcast to the hub from the standard cases by data radio transmitters. Odometers measure wheel rotation in both directions and two gyroscopes measure tilt and azimuth.
The technical distinction between the hub and standard cases is designed to be transparent. Participants will be unaware of the leading role of the hub .
The channels and dynamics of communication are among the defining characteristics of interactive artworks (Bell, 1991). Sound Mapping is an attempt to explore modes of communication beyond those used in the Talking Chair and Squeezebox projects.
From the perspective of participants, communication will travel along four multi-dimensional pathways: a) that between participants and their respective suitcase b) between onlookers and participants c) between the environment and the group d) between the participants themselves (Figure 3).
In the first instance there exists a relationship between the kinaesthetic gestures of participants and resultant music. This communication occurs in mutual feedback.
The interaction between onlookers and participants is anticipated to be intense due to the very public nature of the space. The interaction will be musical, visual, and verbal as well as social in confronting participants with taboos relating to exhibitionism. This situation is likely to deter many people from participating but nonetheless it is hoped the element of performance will contribute to the power of the experience for both participants and onlookers.
The effect of the environment on the work marks a development from our previous installations in its capacity to dynamically signify musical elements. Music will react to the architecture and urban planning of Sullivan's Cove by means of GPS which will be used to correlate musical algorithms to specific urban structures.
Communication between participants will be verbal, visual, musical and like the relationship between the group and onlookers will feature social dimensions such as the interplay of personalities. Musical communication between individuals will be complex due to the interrelation of music algorithms specific to each case. Algorithms will use pooled musical resources (Polansky, 94) enabling participants to share structures and contribute information to elements such as rhythmic structures and timbre and pitch sets. Verbal and visual communication between participants in Sound Mapping is critical. Participants will need to establish the musical relationship that exists regarding each other and communicate to coordinate group music-making. Group decisions will need to be agreed on to seek out areas of interest within the space in relation to urban structures. It is likely participants will discuss the relationship of sound to both gesture and the environment.
4 Exploration of Music
The suitcases in Sound Mapping , as well as providing a practical solution to the transportation of music modules, serve as a metaphor for travel and exploration. This is particularly relevant to the way the composition is structured but also to the function of Sullivan's Cove. The Cove was once the major port of Hobart however the majority of heavy shipping has since left the district. The region now has dual purpose as a port and leisure district and is characterised by a major influx of tourists during the summer months (Solomon, 1976).
Composition of music for this project at present is in the planning stage however a basic structure has been devised. Navigation of the musical composition will occur on two levels: a location dependant global level and a gesture and pseudo-location dependant local level.
The global structure is determined by the DGPS receiver. As the group moves through the mapping zone the lap-top computer will use information from the DGPS to retrieve local algorithms written specifically for corresponding locations. One algorithm will be created for each of the four cases for every specified region within the zone. The borders of regions defined by the global structure will interconnect in a continuous fashion. Transitions between algorithms will occur at the global level. The rate and nature of the transitions will be decided upon regarding the aesthetics of adjoining regions. Sites contrasting sharply with adjoining regions will use rapid transitions to signify the demarcation. Adjoining regions displaying similarity will call for slow and fluid transitions.
DGPS has limited data resolution for the production of music at the local level. High resolution information is therefore needed if the system is to be responsive to the subtle gestures of participants. Local algorithms produce music directly and receive their prime input from motion sensing equipment along with transition data supplied by the global level. Motion sensors will quantify gesture but also to provide additional location information to modulate musical and gestural parameters. Gestural input will include tilt, azimuth and forward and backward velocity.
Automotive navigation systems use a combination of GPS, gyroscopes and odometers called dead reckoning to address problems of poor resolution and transmission failure (Andrew Corporation, 1996). It is possible such a system could be used to provide detailed location information for parameter mapping as well as a gestural interface supplemented by a tilt gyroscope. Dead reckoning will not be implemented however because it is difficult to guarantee standard starting conditions for all four cases and maintain accuracy over prolonged periods without greater cost in hardware development.
Instead a pseudo-location system has been contrived to track the movement of all four cases for each local region specified by the hub . While the hub remains within a given local region, the functional size of the region is determined by the actual distance standard cases stray from the hub . How can we map musical parameters to local movement if the functional size of the region is unknown? As a solution, two-dimensional motion data from the odometer and the azimuth gyroscope will be mapped to the surface of a spherical data structure with a surface area smaller then that of the local region concerned. Because this data is mapped to the continuous surface of a sphere, issues relating to boundaries become irrelevant.
5 Fact and Fiction
Sound Mapping is a mobile sound installation . This apparent oxymoron results from the fact that although physically independent of location, the work is dependant on location specific information. Sound Mapping constitutes a form of what Mark Weiser of Xerox terms embodied virtuality , a state where the body is both physical entity and a pattern of information (Hayles, 1996). In Sound Mapping , participants occupy a space that is at once both virtual sound-scape and physical environment. Their movements, as interpreted by the technology, are transmuted into digital information that interacts with their immediate location and gestures of their fellow participants.
In this way a convergence is created between the familiar home (or holiday destination) of the participant and a sonic fantasy mapping known territory. It is hoped this interaction between fact and fiction will prove resonant for participants who will interpret their home, perhaps for the first time, through a vision of sound.
The music of Sound Mapping will be constructed using concrete and synthesised sounds under the continuous control of participants and the environment. It will reflect the locations where it is produced and not necessarily represent those places. It does not function as a historical or cultural tour of a city per se but operates in reverse using the city as an energising surface. Music will on occasions strive to represent locations. It will however also be produced to contrast and challenge peoples perceived notions of place, time and motion.
Where historical references are made in the music, they will relate to history widely known by the general public. Reference will only be made if historical usage and events have a significant bearing on contemporary function.
6 Music and Architecture
Participant exploratory works employing diffuse sound fields in architectural space have been explored by sound artists such as Michael Brewster (1994) and Christina Kubisch in her "sound architectures" installations (1990). Recently composers such as Gerhard Eckel have embarked on projects employing virtual architecture as means to guide participants through compositions that are defined by the vocabulary of the virtual space (1996).
The interaction between music and architecture represents a fascinating area for new research. In contrast to architecture, music traditionally structures events in time rather than space to form what is a linear narrative. Architecture spatially arranges and compartmentalises functional components of society into integrated efficient structures. In doing so it employs visual structures that signify multiple meanings including functional purpose and social ideals.
Sound Mapping investigates a translation of both the organisational and the symbolic qualities of architecture. The relationship will be commensal rather than parasitic on architecture and will draw on the work of Young et al. (1993) which details terms of reference common to both disciplines in the areas of inspiration, influence and style. As such, music and architecture will share a complementary language of construction, elucidating functions common to both.
Signification of discrete elements of architecture is integral in the organisation of urban space. Just as people have an intuitive understanding urban design, the environment will act to aid participant's navigation and understanding of the associated musical landscape. Urban structures will suggest, among other things: musical linkages, demarcations, continuations and points of interest.
7 Hardware Implementation
The hardware for Sound Mapping comprises four separate but interdependent units and requires a distributed processing approach to design. Within the hub case, the lap-top computer that controls the four synthesiser voices must process the data from the DGPS system, the hub case gyroscope and odometer readings, plus three sets of gyroscope and odometer readings sent via RF (Radio Frequency) link from the standard cases; considerable preprocessing of these data is necessary to merge them into a consistent format suitable for the lap-top's serial input port. In addition, preprocessing of gyroscope and odometer readings within each standard case is required to merge them into a consistent format suitable for the RF link.
Th PIC 16C84/04 microcontroller, manufactured by the Microchip company, has been chosen for all these preprocessing tasks in the four cases. Whilst this microcontroller does not include any dedicated serial hardware or analog conversion capabilities on the chip itself, as some other microcontrollers do, it has the overwhelming advantage of having an easily reprogrammable EEPROM program memory. This reprogrammability, without the need for ultraviolet erasure required for reprogramming conventional EPROM, allows an efficient software development cycle in this project; the alternative, of using a software simulator, is expected to be much less efficient, given the distributed, real time problems to be encountered.
Within each case, the gyroscope, which is a piezoelectric, rather than a rotational type, provides an analog voltage output. This is converted to digital form by the PIC with an external ADC chip. The odometer comprises two hall-effect sensors that respond to magnets implanted into the case wheel; the hall-effect sensor outputs are amplified and read by the PIC directly, as an essentially digital signal, and processed to extract direction as well as displacement. The final task for the PIC is to send all this data as a serial data block; no extra hardware, such as a UART, is required for this, as the PIC is fast enough to simulate this process in software.
Within the hub case, a fifth PIC is dedicated to the task of merging the DGPS, local gyroscope and odometer data with the radio data from the standard cases; this also forms a serial data block, and is sent to the lap-top.
Serial data rates
Standard MIDI (31.25 KBits per sec) is used for the final, merged data connection feeding the lap-top. This allows a maximum transfer rate of roughly 3 KByte per sec, although the average rate is somewhat lower. Initially, for consistency, it had been planned to use MIDI for the intermediate serial data block transfers also, within each standard case, but this would have required a greater bandwidth from the RF links; this is rightly discouraged by the Australian SMA (Spectrum Management Agency), especially in this low power application, where predetermined short-range frequency allocations can be used, and a specific license application is not necessary.
The DGPS system sends its data, in bursts, at 9.6 KBits per sec, so this rate is now used within the standard cases also, and allows readily available modules to be utilised for the transmitters and receivers in the RF links.
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Sound Mapping is a participatory work of sound art made for outdoor environments. The work is installed in the environment by means of a Global Positioning System (GPS), which tracks movement of individuals through the space. Participants wheel four movement-sensitive, sound producing suitcases to realise a composition that spans space as well as time. The suitcases play music in response to nearby architectural features and the movements of individuals. Sound Mapping aims to assert a sense of place, physicality and engagement to reaffirm the relationship between art and the everyday.
Sound Mapping is a collaborative project by Iain Mott, Marc Raszewski and Jim Sosnin. The premier exhibition was staged in Sullivan's Cove, Hobart by the Tasmanian Museum and Art Gallery (TMAG) on 29 January - 15 February, 1998. Sound Mapping was awarded an Honorary Mention in the Interactive Art category of Prix Ars Electronica in Linz, Austria. The project was exhibited as part of the Ars Electronica festival in Linz, Austria in September 1998. It is pictured on this page at the 2004 International Conference on Auditory Display (ICAD) at the Sydney Opera House.
This project is assisted by the New Media Arts Fund of the Australia Council, the Federal Government's arts funding and advisory body. Additional generous support from: Arts Tasmania, Vere Brown leather goods and luggage, Fader Marine, Salamanca Arts Centre, Hobart City Council and the Hobart Summer Festival.
Please download the attached PDF below.
Please listen with headphones correctly aligned.
Close is a multi-screen video projection installation by Iain Mott that blurs the separation between viewer and subject by means of 3-dimensional sound. The viewer wears headphones and hears sound from the perspective of the subject - an effect achieved through binaural recording methods. Close portrays a haircut as a kind of death. The hairdresser, in a gradual erasure of the subjects features, removes hair and eyebrows with scissors and razors. The viewer inhabits the body of the subject as if watching his or her own disappearance. The shared ritualistic experience explores territories of death and loss.
Justin Brickle - director of photography
Dominic Bromilow - gaffer/grip
Stephen Dixon - editor/sound recordist
Christiane Hanesch - art director
Iain Mott - writer/director/sound editor
Iain Mott - subject
Reno Pontonio - hairdresser
Produced with the assistance of Arts Victoria and the CSIRO Mathematical & Information Sciences. This project has been assisted by the Commonwealth Government through the Australia Council, its arts funding and advisory body. Videotaped at CSIRO Building Construction and Engineering, Melbourne. Offline edit at Open Channel - online edit at Fine Cut.
Binaural recording for headphone listening. Please listen with headphones correctly orientated.
Para ouvir com fones de ouvido. Certifique-se de que os fones estejam orientados corretamente.
Composition by Iain Mott.
A voice means this: there is a living person,
throat, chest, feelings, who sends into the air this voice,
different from all other voices.
A voice involves the throat, saliva, infancy, the patina of experienced life,
the mind’s intentions, the pleasure of giving a personal form to sound waves.
— Italo Calvino
Acoustic theatre for headphones of Italo Calvino's story A King Listens (Um Rei à Escuta in Portuguese) by the Laboratório de Performance e Teatro do Vazio (LPTV), research and extension group of the Instituto de Artes (IdA) of the Universidade de Brasília (UnB), linked to the Decanato de Extensão (DEX) and to the Departamento de Artes Cênicas, UnB.
Direction, audio production and sound design:
Binaural processing and mixing performed with the Soundscape Renderer (SSR), Puredata, Ardour 3, Jconvolver and the Jack Audio Connection Kit.
CALVINO, Italo. Um Rei à Escuta. In: Nilson Moulin (Trad.); Sob o Sol-Jaguar [Sotto il sole giaguaro, 1986]. p.57–89. São Paulo: Companhia das Letras, 1995.
* See also more complete version in Portugues:
Spatial-acoustic research on the cerrado from the perspective of the performing arts
Professor responsible: Dr. Iain David Mott
Departamento de Artes Cênicas (CEN)
Universidade de Brasília (UnB)
Project approved by the MCTI/CNPq in the Edital Universal Nº 14/2013.
To study the acoustics and soundscape of the landforms and vegetation types of the national park Chapada dos Veadeiros and produce virtual acoustic environments from the investigations with applications in the performing arts. The project will emphasise the human voice in particular and its integration with the soundscape of the cerrado. Raw data from the field research will be used in the creation of new artworks and made available on the Internet to encourage dialogue between disciplines and new research. More generally, the project intends to feature the cerrado from an audio perspective. The project will welcome the participation of the public from the regional town of Alto Paraíso and will form part of the activities of research and extension of the collective Audiocena, part of the Laboratório de Performance e Teatro do Vazio (LPTV), of UnB. Cerrado Ambisônico will produce works of theatrical installation and radiophonic art, contributing to the education of undergraduate students of Artes Cênicas at the Universidade de Brasília from a interdisciplinary perspective.
The approach of the Canadian derived movement of acoustic ecology will be the conceptual base of the project, examining the acoustic elements of a designated place as a dynamic system of information exchanges. Impulse response measurements will be made to facilitate the simulation of the acoustics of the environment by way of an associated process of convolution. Moreover, the techniques of ambisonic recording and binaural recording will enable the reproduction of soundscapes and their acoustics on headphones or multichannel systems of loudspeakers.
* Ambisonic Cerrado. Cerrado is the general term for the savana-like vegetation of central Brazil. The cerrado is extensive, occupying an estimated 2 million km² of land and has great biodiversity.